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game and reality
The game is just about passing money (only game money) around and seeing what happens. It's an old and no doubt familiar story: your income is variable - sometimes good, sometimes not - and you try to do the best you can with what you have.
However, while the game is close to reality in some ways, there are important differences.
1) - you buy from any other player, and they always have what you want at the prices as listed.
The purpose here is to demonstrate what money does, not what people do, so you don't have to consider prices, quality or the reputation of the seller. The game is played to a simple instruction set, that actually gives players only a few choices - "what do I want to buy? - do I have enough money?" Real life is much more complicated for most of us.
2) - you can only buy one item from each % group.
This is a totally artificial limitation, inserted so the game shows how community currencies relate to local labour, but national money is generally needed for imported goods or services, and what that means for trade balances, the environment and consumer choice. The rule also requires players to test the range of each money to its limit - how some items on the trading list are mainly costing "cc" and others mainly require "fed".
3) - in the game you make two transfers each time you buy.
One transfer is in a community currency - "cc" - and the other is in "fed" - representing "national" money. That's the way most transactions will happen in the real world too, but in the on-line game, both payments are made at the same web-site.
In the real world, only the "cc" would be managed by the cc service provider ("ccsp"). You would pay the "fed" through the banks, credit cards, checks or cash etc.
A ccsp isn't going to "do" hard money, just the soft stuff.
4) - in the face-to-face, players-in- the-room, pen-and-paper game, you need mark only the "cc" on your record chart.
5) - the game ends - and life goes on