|wildfire | LETSplay | dmf | omp | manifesto | introduction | community way |
| Kohkoku 2001: exchange | play | open | go | way | view |
play - real - current - college-2 - earthday - next - money & community - money in an unequal world - why - ways - what - how - letsplay - (revisions)
ways to play
LETSplay, in its most basic form, is designed so that any number of people can play - from 5 to 50, 500 or more. The game is as open as the money system it demonstrates.
LETSplay is probably most accessible and most fun when a group of people play together in a room, and each player can see how the others are responding to the ideas. This greatly contributes to the effectiveness of the learning process - it's easier to accept new ideas when you see others also doing so. It also helps that the fast learners can help the slower ones, and the more careful players can help others to not jump too quickly to conclusions.
A playshop can be completed in an hour or so if the focus is kept tightly on the game itself, but it's generally more effective to take 2 or 3 hours. Then there's time to first look at the reasons for community money, and to spend some time after the game discussing and assimilating what it shows.
If it is impractical to get people together, the game can be played on an informal network over the phone, or by email. Each player can keep their own score on a gamesheet and trade a few times a day when the opportunity arises.
If someone is willing to act as the game recorder and process the transactions, players can have their own account statements. They can also have a game chart and graph showing the balance and total trading of everyone in the game.
This approach closely reflects the way that people will normally use a real community money system, so it provides additional valuable experience. The players learn more about using the system, and the game administrators learn what it takes to run community money services.
Perhaps the ideal way to play is to have a brief playshop to learn the game, and then continue with a slower and more thoughful network game, taking just a few minutes a day for a week or so.
Using these means, any organization - profit, non-profit or even government - can use LETSplay to learn how conventional and community currencies (cc) work together. In the education sector, schools and universities will find the game very helpful in teaching the basic function of money in the community and the economy. Perhaps even economists will learn something useful for a change.
A corporation or a commercial network will play the game to learn how to use open money in their operations and improve their business. The more people within the company know about community currencies, the better they will be able to make use of cc in their marketing and business development strategies.
And, even if your company isn't "officially" interested, LETSplay can happen "unofficially" among a group of your more open-minded co-workers.
The game can even be played solo, alone and without any other players, but some of the finer points will be less evident, and the conclusions less clear.
LETSplay is now available on the web - presently only in an email format, but soon as a web-site game to play from your browser.
This game is a serious memebot - it enables clear communication and replication of the core concepts and behaviours - you can see it, do it, get it, and pass it on. That's the way the meme moves.